Welcome to Real Time Wargame Rules from Bernie, Brian, Gareth, Keith & Martyn
“STONEWALL JACKSON’S SHENANDOAH VALLEY CAMPAIGN”
Wargame Rules for
Divisional Level ACW Battles
The game covers the brilliant campaign that “Stonewall” Jackson carried out in the
Shenandoah Valley in 1862 that so compromised the Union plan to defeat the South
in 1862. While the battles were relatively small, thus making them perfect for wargaming
the period, they were frequently fascinating affairs.
The Union players can request reinforcements, train their troops, visit Washington
and politick. They may even want to advance down the valley in the hope of engaging
the Rebels! Depending on how well they do the campaign in the Peninsular might result
in the fall of Richmond or the defeat of McClellan.
Scope: The game combines a set of stand alone divisional level battlefield rules
with a campaign system to fight the valley campaign. The campaign system can play
with two to six Union players, while the unpredictable Jackson is controlled by dice.
The battlefield rules use key locations to define movement and where combat takes
place, emphasise the importance of reserves, rearguards and when to withdraw if necessary.
This makes for an enthralling game with many decisions.
Book: 50 page ring bound rules with colour cover with b&w content. There is a two-page
playsheet (one for the Campaign System one for the Battlefield), which is also the
Game Aids: Four A4 colour maps of the Shenandoah Valley, A4 Sheet of Coloured Counters,
A3 Points Chart, A3 Union Table of Organisation, A3 Losses Table, Three A4 “Playing
the Tables” Charts, Four A4 Sheets of Game Money.